Best Group Size
6-20 people works best.
With a small group, everyone can pitch. With a larger group, split into teams or invite only a few volunteers to present.
Sell Me This Object is a high-energy improv icebreaker where participants grab an ordinary nearby item and pitch it as if it were a wildly useful product.

Sell Me This Object is an improv icebreaker that quickly raises the energy in the room. Each participant picks up a nearby object, then tries to sell it to the group as if it were a must-have product.
The object can be completely ordinary: a mug, pen, phone case, sticky note, key, headphones, bag, notebook, tissue, mouse, or anything safe on the desk.
This is not a real sales exam. The goal is to help people relax, speak up, and use imagination. The more seriously someone sells a ridiculous ordinary object, the funnier it usually becomes.
6-20 people works best.
With a small group, everyone can pitch. With a larger group, split into teams or invite only a few volunteers to present.
Plan 10-20 minutes.
A quick icebreaker version can work in 5-8 minutes if only a few people pitch.
No props need to be prepared in advance.
Participants can use any safe nearby object. Online groups can play by grabbing something from their own desk.
Ask everyone to pitch like a TV shopping host: “Original price 999, today only 9.99, and we will add an imaginary bonus gift.”
Turn a normal object into an absurd premium product, such as a pencil becoming a Nordic minimalist writing instrument.
Give someone a hard-to-sell object like an empty box, broken pen, used sticky note, or rubber band and challenge them to make it desirable.
Assign a customer: a boss, alien, child, fitness coach, or extremely picky client. This gives the pitch a clearer direction.
Groups of 2-3 sell one object together. One person presents, one demonstrates the use case, and one plays a satisfied customer.
Avoid feedback like “your sales logic was incomplete.” That kills the mood. Use playful reactions instead: “That feature is ridiculous and I love it.”
Remind people not to use wallets, IDs, medicine, private photos, or anything they do not want discussed.
Offer alternatives: pair up, say one tagline, serve as a judge, or ask audience questions.
The game loses energy when pitches get long. Around 30 seconds per person is usually enough.
Pick up something simple, like a bottle of water, and sell it as “meeting survival liquid.” A light demo gives everyone permission to play.
Many people hear “sell” and think they need to be good at sales. Tell them the game rewards courage, imagination, and playfulness.
A clean rhythm works well: 30 seconds to pitch, 15 seconds for one question, 5 seconds for applause.
This game has a performance element. If someone clearly does not want to present alone, let them pair up or help as a judge.
Invite imaginary features, impossible benefits, dramatic pricing, and fake testimonials. The pitch does not need to be true.
The game is funny because the object is usually ordinary, but the pitch has to make it sound amazing.
That contrast between a normal object and an exaggerated sales pitch creates easy laughter. People do not have to perform perfectly; they just have to commit to the bit for a short moment.
Participants do not know what object they will use, so they have to react in the moment.
Compared with quiet discussion games, this feels more like a tiny performance and quickly lifts the room.
The more seriously someone sells a very normal item, the funnier it becomes.
It practices quick thinking, public speaking, persuasion, creative framing, humor, and reacting in the moment.
This game is not really about training sales skills. Its core purpose is to help people speak quickly, reduce stiffness, raise energy, spark creativity, and let the group see a more playful side of each other.
It works especially well in the first 15 minutes of a training, workshop, or team meeting when you want the room to move from guarded to willing to participate.
“We are going to play a quick game called Sell Me This Object. Please grab one random object near you in 10 seconds. In a moment, you will have 30 seconds to sell it to us. It does not need to be professional. The more exaggerated and TV-shopping-like, the better. The point is not to sell perfectly; it is to relax, speak up, and play.”

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Scenario
Creative Games, Sales Training, Communication Training, Training Openers, Meeting Starters
Audience
Adults, Teens
Place
Indoor, Virtual
Style
Funny, Creative
Time
5-20 Mins
Group Size
6 - 20 People
Prep
Any safe nearby object
Did You Know?
The joke works because the object is ordinary, but the pitch treats it like the greatest invention in the room.